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Version 1.4b RELEASED

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Version 1.4b RELEASED

Postby Fingolfin » 08 Nov 2014, 00:57

It's friday! That means the world in Flames team is kickin' in the front seat, sittin' in the back seat and releasing a new god damn version of World in Flames! This version features a complete overhaul of the airplane system, giving players the ability to FINALLY select individual targets for their fighters and dive bombers. It also lets them use the same attack type as other units, giving more emphasis to the role of each unit. As icing on the cake, cruisers now do significantly less damage against air units, and dive bombers deal double damage against all ships. This means that a desicive bomber strike can severely damage or even sink a cruiser, and my hopes are that this will lead to more carrier battles on the oceans! Another viable strategy is to focus down all enemy destroyers to make way for your submarines to settle the deal. Overall, this version brings a lot of new features to the board and i am glad to finally have it out.

This is also a special day for other reasons, since it is none less than Vuormas birthday! So let's all get out there and celebrate him by playing some awesome WiF games this weekend to honor his contribution.

As usual, you can find a complete changelog in the developer log:
http://worldinflames.se/forums/viewtopic.php?f=18&t=1059&p=2752#p2752

NOTE: The map is currently not available in the downloads section, but can instead be accessed from the map database at entgaming.net. The version will be available on this site shortly.
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Re: Version 1.4b RELEASED

Postby SNIper of DARKness02 » 08 Nov 2014, 10:07

GG
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Re: Version 1.4b RELEASED

Postby SNIper of DARKness02 » 08 Nov 2014, 14:23

The Airplanes are very buggy, Fighters deal don't auto attack so you have to manually select every plane and they do horrible damage. The Dive Bombers are good but they really bug visually like the fighters, and they have problems when taking off from a carrier they immediately want to land back.
Last edited by SNIper of DARKness02 on 08 Nov 2014, 15:53, edited 1 time in total.
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Re: Version 1.4b RELEASED

Postby SNIper of DARKness02 » 08 Nov 2014, 14:26

It seems like in every version a hotkey must not work...
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Re: Version 1.4b RELEASED

Postby Fingolfin » 09 Nov 2014, 02:59

SNIper of DARKness02 wrote:The Airplanes are very buggy, Fighters deal don't auto attack so you have to manually select every plane and they do horrible damage. The Dive Bombers are good but they really bug visually like the fighters, and they have problems when taking off from a carrier they immediately want to land back.


Hmm, strange. How is the visual bugging appearing? Do the planes turn a different direction than their heading? Because i think i have seen that once, but never figured out why it happened. The fighters not auto-attacking is an easy fix though, i can make a hotpatch for that within a couple of days. The damage should also be increased, i did not account for the damage reduction of the attack type against armored targets. Before i change any more hotkeys, which one would YOU suggest instead? Is it the "tribute structure" which is bugging?
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Re: Version 1.4b RELEASED

Postby SNIper of DARKness02 » 16 Nov 2014, 17:15

QZ or VB one which don't conflict eachother
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