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The future of World in Flames

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The future of World in Flames

Postby Vuormalainen » 20 Oct 2013, 17:55

First of all, I think we owe you all an explanation. Both in terms of what we've been doing, why you've barely heard from us and what comes next. Let me start off with a re-cap of what World in Flames actually was, and is.

World in Flames is a non-profit hobby project that has been going for over three years first started on the Warcraft 3 modding site http://www.hiveworkshop.com/. However, it was not us - the current team of me and Fingolfin who originally started it off.

World in Flames began as a map made by another user of The Hive Workshop. Fingolfin teamed up with the first creator to help reterraining the world. However, the first creator suddenly disappeared and was offline for many months. That's when Fingolfin decided to picke up the ambitious project and recreated everything from scratch.

As such the mod was revived by Fingolfin in the second half of 2010, and the mod you see today is in ways a continuation of the earlier project.

Fingolfin posted a thread about this new World in Flames in the modding community. It was that thread that grew to become the number three in Hive Workshops Map Development forum in terms of replies and views. At time of writing; 89,746 views and 2,619 repies. Just some weeks later in July 2010, Fingolfins excellent World War II models on the same forums caught my attention.

I contacted him and asked him if he was willing to share them for my own unannounced World War II project. However, as time passed we grew to become mates with many common interests and I found a big interest in World in Flames. It was the map I had always wanted to play, epic in scale and with many possibilites to replay or rewrite history through different means. I saw huge potential in the map and had many discussions with Fingolfin and provided many of my thoughts about it. Eventually I joined him in working on the map and the surrounding media, for example creating our website, and again World in Flames became a two-man project. And the rest of the story is all documented on this very forum.

So what's happened since?
We released a few patches, the last one being 1.3 in June this year implementing the much awaited paratroopers, another feature much unique to World in Flames. However, ever since we released the first version to the public we havn't had much time to work on it.

As mentioned, World in Flames is non-profit and this far has only cost us, mainly the upkeep of this website but also much of our time. Nonetheless, we've had much fun and gained a lot of experience working on the project and it is nothing we regret. We both wish we had the possibilty to put much more time into it, but we're simply too busy doing life and the mod is no longer one of our higher priorities.

And as much as we tried and wanted to continue the project, it is simply overwhelming and sometimes hard to go back and get into considering the complicated systems that surrounds it. It often feels like it's not worth the time involved. Considering that after all, World in Flames is only a mod, and that of a old and seemingly dying game.

The future
This I guess is the subject you all want answers on. We've got both bad and good news. The bad is that at this moment it is unlikely that we will go back to the mod and work on it as much as we used to, mainly due to the reasons I explained above.

The good news is that we're looking into the possibilites of continuing World in Flames as a standalone game in the future. We will need as much feedback as you guys can give us. Fact is we have a engine that has been worked on now and then for around two years time. It's starting to look very promising and depending of how this goes we will be revealing more information on the subject.

Some positive changes the new World in Flames could see;
  • Many parts of the game would be much more polished than the current mod. A standalone game project allows us to work together in the same time with different parts of the game in a much more convenient way and release patches more easily and often.
  • The Public Relations and The Diplomatic Options features would get their own more detailed, user-friendly and structured menus.
  • The Mass Command feature would no longer be needed, as we wouldn't be limited to selecting a maximum of 12 units at once.
  • No hardcoded limits, for example we're not limited to how many factions the game can have and every neutral faction can become one of it's own.
  • Players would be able to queue for games as one of several specific nations, allowing everyone to play their favourite factions with ease.
  • Global achievements and ratings.
  • Overall a much more streamlined experience where everything is much more clear to give control to the player to do exactly what he wants much quicker and easier without work-arounds that currently are in place in the mod.
  • Mod support, allowing users to create their own theaters of battle, scenarios, units and so on - much like in Warcraft 3.
These are only examples of what would be possible, with many other ideas currently being planned to be implemented should we succeed.

As of now we're only looking at the possibilities and this is not a project that will see it's dawn very soon. There will have to be discussions of how we would go through this and setting up priorities. We will likely open up recruitment to join our team and are mainly in need of;

  • 3D artists for modeling, texturing, animation
  • 2D artists for concept art and art for the various interface elements in the game

If someone is already feeling willing and certain about joining, feel free to PM either one of us directly through these forums or mail us at admin@worldinflames.se or fingolfin@worldinflames.se. Please include some of your earlier work, portfolio or screenshots. Be reminded however that this is still a hobby project and at this stage there is no profit involved, we will all be doing this with our passsion on our free time.

Be reminded, this is currently only a dream that we've just started planning and looking into, there is no telling where this ends!
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Re: The future of World in Flames

Postby ziad » 20 Oct 2013, 21:50

:o :o all those thing you are great both of you are the greatest creator
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Re: The future of World in Flames

Postby Colonnello Valerio » 06 Sep 2014, 14:41

Which license do you plan to use for the game arts? Is it some form of CC?
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Re: The future of World in Flames

Postby Fingolfin » 06 Sep 2014, 19:36

Making your own engine was more of an idea we were throwing out and not something we are close to realizing yet. There are many aspects of it that would require a lot of thought, such as how to make good networking (one of the harder parts of game-making), legal issues (i can't say neither vuorma or me owns a legal copy of photoshop or 3ds max), licensing, digital rights management, etc. With vuorma making his own game though, and me studying for a degree in computer engineering, there may be a point soon where we have the experience and confidence to make a real project together, WiF-related or not.
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